I use squad schedules to separate staff from competitors in big matches. It would seem to be a lot more useful if I could lock or unlock the schedules individually or to maybe even hide some. Am I missing something on how they were intended to be used?
Squadding is there to set up the total number of shooter/guns being shot in any squad/match so that the match director can manage the pace of the match in the rotation of the squads around the stages.
Each shooter/gun represents a shooting slot in the squad and also a theoretical amount of time.
Squadding allows the shooter to know where they are starting(depending on how the match director sets up start squads) and who they are shooting with.
Squadding is there for the match director to manage the placement of shooters in the stages on his match.
It allows the match director to calculate pace of rotation and helps with match management.
The only other real feature is the ability to reserve slots within a squad that the match director can control who is put in those positions.
Everything else that people are doing is just a hacks based on the basic principles of squadding.
For instance when we have split squads I will name the morning squads 100s and the afternoon squads 200s. Then I will have an AM schedule and a PM schedule.
Most big matches staff shoot on a different day and there would be a schedule just for them.
You can lock squads easily and quite a few MDs do using ‘reserved spots’ in the ‘edit schedules/squads’. For our large match, we have the staff squads open when staff pre-register. Then they can squad themselves as they like. Before the match opens for competitors to signup, I just edit the squads so that the staff squads are reserved and the competitor squads are open. That prevents competitors for filling into staff squads where they are not supposed to go. Sometimes we have to reserve a few more spots for special requests or where staff may need to go if they have not pre-registered, and that is all easy to handle by using the reserved spots.