KYL Scoring Options

Morning All,

Apologies if this has been covered but i tried searching KYL and couldn’t find an answer.

We run a club Rimfire PRS type comp and have recently acquired a 10 gong KYL. One of the stages i was looking at was 10 shots on the KYL where you decide how far you want to go but if you miss then the stage scores zero. I’m guessing i could just change the hits to misses for the entire stage if a shooter decides to go beyond their limits but i also like doing post stage analysis on the results on shooter and target hit rates.

The rest of the comp would be straight hit/miss scores at the moment.

Many Thanks

Normal protocol is to enter the hits after the shooter stops or misses and gets zero. The system either can have hit to be scored or no hits at all. :person_shrugging:t2: